31. 3Ds max modeling basics for video game assets Culbertson, William, Boca Raton, FL : CRC Press, 2019- MDIT310
32. Digital Gaming and the Advertising Landscape Hera, Teresa de la, 1981- Baltimore, Maryland : Project Muse, 2020 DSA100
33. Digital gaming and the advertising landscape Hera, Teresa de la, 1981- Amsterdam : Amsterdam University Press, [2019] DSA210
34. The Unity Game Engine and the Circuits of Cultural Software Nicoll, Benjamin. Cham : Springer International Publishing : 2019.
35. Unity game development cookbook: essentials for every game Buttfield-Addison, Paris, Sebastopol, CA : O'Reilly Media, 2019. MDIT320
36. eSports is business: management in the world of competitive gaming Scholz, Tobias, Cham, Switzerland : Palgrave Macmillan, [2019]. GDM523
37. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
38. Video games as culture: considering the role and importance of video games in contemporary society Muriel, Daniel, Abingdon : Routledge, 2018 DSA317
39. Foundations of game engine development Lengyel, Eric, Lincoln, California : Terathon Software LLC, [2016]- MDIT420