3Ds max modeling basics for video game assets
"A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs."--
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Culbertson, William, |
| Subject: |
3ds max (Computer file) Three-dimensional display systems Video games Computer-aided design Computer animation Video game characters |
| Publication Year: | 2019 |
| Language: | English |
| Published: | Boca Raton, FL : CRC Press, 2019- |
| ISBN: | 9780367707804 0367707802 |
| Notes: | Includes index. volume 1. Model a complete game environment and export to unity or other game engines. -- volume 2. Model, rig and animate characters for export to unity or other game engines. |
| Course: |
MDIT310 |
Availability at HKSYU Library
Online Resources
| Location | Call number | Status |
|---|---|---|
| English Book (4/F) | 006.696 CUL 2021 v.2 | Available |