Serious games : foundations, concepts and practice
"This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health."
Bibliographic Information
| Format: | Book |
|---|---|
| Subject: |
Video games Educational games Special purpose computers |
| Publication Year: | 2016 |
| Language: | English |
| Published: | Switzerland : Springer, [2016] |
| ISBN: | 9783319821375 3319821377 |
| Notes: | Includes bibliographical references and index. 1 Introduction -- 2 Contributing disciplines -- 3 Design of serious games -- 4 Authoring processes and tools -- 5 Content and content production -- 6 Game engines -- 7 Personalization and adaptation -- 8 Multiplayer serious games -- 9 Player experience -- 10 Performance assessment in serious games -- 11 Serious games: economic and legal issues -- 12 Serious games application examples |
| Course: |
DSA210 |
Availability at HKSYU Library
| Location | Call number | Status |
|---|---|---|
| English Book (5/F) | 794.8 SER 2016 | Available |