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Serious games : foundations, concepts and practice

Switzerland : Springer, [2016]

"This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health."

Bibliographic Information


Format: Book
Subject: Video games
Educational games
Special purpose computers
Publication Year:2016
Language:English
Published:Switzerland : Springer, [2016]
ISBN:9783319821375
3319821377
Notes:Includes bibliographical references and index.
1 Introduction -- 2 Contributing disciplines -- 3 Design of serious games -- 4 Authoring processes and tools -- 5 Content and content production -- 6 Game engines -- 7 Personalization and adaptation -- 8 Multiplayer serious games -- 9 Player experience -- 10 Performance assessment in serious games -- 11 Serious games: economic and legal issues -- 12 Serious games application examples
Course: DSA210

Availability at HKSYU Library


Location Call number Status
English Book (5/F) 794.8 SER 2016 Available