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Foundations of game engine development

Lengyel, Eric, author.
Lincoln, California : Terathon Software LLC, [2016]-

"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shading, light sources, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included"--

Bibliographic Information


Format: Book
Author: Lengyel, Eric,
Subject: Computer programming
Video games
Publication Year:2016
Language:English
Published:Lincoln, California : Terathon Software LLC, [2016]-
ISBN:9780985811747
0985811749
9780985811754
0985811757
Notes:Includes index.
volume 1. Mathematics -- volume 2. Rendering --
Course: MDIT420

Availability at HKSYU Library


Location Call number Status
English Book (5/F) 794.81526 LEN 2019 v.2 Available
English Book (5/F) 794.81526 LEN 2016 v.1 Available