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Foundations of game engine development
Lengyel, Eric, author.
Lincoln, California : Terathon Software LLC, [2016]-
"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shading, light sources, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included"--
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Lengyel, Eric, |
| Subject: |
Computer programming Video games |
| Publication Year: | 2016 |
| Language: | English |
| Published: | Lincoln, California : Terathon Software LLC, [2016]- |
| ISBN: | 9780985811747 0985811749 9780985811754 0985811757 |
| Notes: | Includes index. volume 1. Mathematics -- volume 2. Rendering -- |
| Course: |
MDIT420 |
Availability at HKSYU Library
| Location | Call number | Status |
|---|---|---|
| English Book (5/F) | 794.81526 LEN 2019 v.2 | Available |
| English Book (5/F) | 794.81526 LEN 2016 v.1 | Available |