Debug: No search context available for navigation

Digital Gaming and the Advertising Landscape

Hera, Teresa de la, author.
Baltimore, Maryland : Project Muse, 2020

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. *Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.

Bibliographic Information


Format: eBook
Author: Hera, Teresa de la, 1981-
Subject: Video games
Video games industry
Publication Year:2019
Language:English
Published:Baltimore, Maryland : Project Muse, 2020
ISBN:9781003693932
1003693938
9789048538676
904853867X
1-003-69393-8
90-485-3867-X
Series:Games and play
License Agreement:This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:
Notes:In English.
Frontmatter -- Contents -- Acknowledgments -- Preface -- 1. Digital Games and the Advertising Landscape: An Introduction -- 2. Advergames: A Definition -- 3. Advergames: History -- 4. Advergames: Effectiveness -- 5. The Procedural School: A Critical Analysis -- 6. Persuasion through Digital Games: A Theoretical Model -- 7. Persuasive Strategies for Advergames -- 8. A Case Study: Tem de Tank -- Conclusions -- About the Author -- Index
Includes bibliographical references and index.
Description based on print version record.
Course: DSA100