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eSports is business : management in the world of competitive gaming

Scholz, Tobias, author.
Cham, Switzerland : Palgrave Macmillan, [2019].

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Bibliographic Information


Format: Book
Author: Scholz, Tobias,
Subject: Video games
eSports (Contests)
Sports
Leadership
Publication Year:2019
Language:English
Published:Cham, Switzerland : Palgrave Macmillan, [2019].
ISBN:9783030111984
3030111989
Notes:Includes bibliographical references and index.
Course: GDM523

Availability at HKSYU Library


Location Call number Status
English Book (5/F) 794.8 SCH 2019 Available