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43. Serious games in personalized learning: new models for design and performance Martin, Scott M., New York, NY ; Routledge, 2022. DSA210
44. Software engineering perspectives in computer game development Boca Raton, FL : CRC Press, 2021. GDM513
45. Game engine architecture Gregory, Jason, 1970- Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019] GDM511 DSA213 MDIT420
46. An introduction to the entertainment industry Stein, Andi, 1960- New York, NY : Peter Lang Publishing, Inc., [2018] DSA421
47. Foundations of game engine development Lengyel, Eric, Lincoln, California : Terathon Software LLC, [2016]- MDIT420
49. Game development principles Thorn, Alan, Boston, MA : Cengage Learning PTR, 2014. MDIT420 Available for Hong Kong Shue Yan University via Gale Virtual Reference Library. Click here to access