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Software engineering perspectives in computer game development

Boca Raton, FL : CRC Press, 2021.

"Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences and mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular cultures today. A summary is provided of the latest peer reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. An ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives"--

Bibliographic Information


Format: Book
Subject: Video games
Software engineering
Publication Year:2021
Language:English
Published:Boca Raton, FL : CRC Press, 2021.
ISBN:9781032011646
1032011645
Notes:Includes bibliographical references and index.
Course: GDM513

Availability at HKSYU Library


Online Resources
Location Call number Status
English Book (5/F) 794.81525 SOF 2021 Available