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Game development principles

Thorn, Alan, author.
Boston, MA : Cengage Learning PTR, 2014.

This book lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games.

Bibliographic Information


Format: Electronic
Author: Thorn, Alan,
Subject: Computer games
Computer software
Publication Year:2014
Language:English
Published:Boston, MA : Cengage Learning PTR, 2014.
ISBN:9781305380981
1305380983
9781305380981 (electronic book)
Series:Gale virtual reference library
Notes:Includes bibliographical references and index.
chapter 1. Games and game design -- chapter 2. Game software development -- chapter 3. Games programming -- chapter 4. Game math -- chapter 5. Graphics, pixels, and color -- chapter 6. Meshes, rigging, and animation -- chapter 7. Lighting and rendering -- chapter 8. Sound and music -- chapter 9. Special effects and post-processing -- chapter 10. Distribution, publishing, and marketing.
Description based on print version record.
Course: MDIT420

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