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Game development principles
Thorn, Alan, author.
Boston, MA : Cengage Learning PTR, 2014.
This book lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games.
Bibliographic Information
| Format: | Electronic |
|---|---|
| Author: | Thorn, Alan, |
| Subject: |
Computer games Computer software |
| Publication Year: | 2014 |
| Language: | English |
| Published: | Boston, MA : Cengage Learning PTR, 2014. |
| ISBN: | 9781305380981 1305380983 9781305380981 (electronic book) |
| Series: | Gale virtual reference library |
| Notes: | Includes bibliographical references and index. chapter 1. Games and game design -- chapter 2. Game software development -- chapter 3. Games programming -- chapter 4. Game math -- chapter 5. Graphics, pixels, and color -- chapter 6. Meshes, rigging, and animation -- chapter 7. Lighting and rendering -- chapter 8. Sound and music -- chapter 9. Special effects and post-processing -- chapter 10. Distribution, publishing, and marketing. Description based on print version record. |
| Course: |
MDIT420 |