1. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
2. Game development using Python Parker, J. R. (Jim R.), 1955- Dulles, Virginia : Mercury Learning and Information, [2021] MDIT420
3. Game engine architecture Gregory, Jason, 1970- Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019] GDM511 DSA213 MDIT420
4. Practical augmented reality: a guide to the technologies, applications, and human factors for AR and VR Aukstakalnis, Steve, Boston : Addison-Wesley, [2017] MDIT420
5. Foundations of game engine development Lengyel, Eric, Lincoln, California : Terathon Software LLC, [2016]- MDIT420
7. Introduction to game development using Processing Parker, J. R. (Jim R.), 1955- Dulles, VA : Mercury Learning and Information, [2015] MDIT420
8. Game programming patterns Nystrom, Robert. [United States?] : Genever Benning, [2014] DSA213 MDIT420
9. Augmented reality: an emerging technologies guide to AR Kipper, Gregory, Amsterdam ; Syngress/Elsevier, [2013] MDIT420