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Prototyping augmented reality
Mullen, Tony,
Indianapolis, Ind. : John Wiley, c2011
"Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it."--Publisher's description
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Mullen, Tony, 1971- |
| Subject: |
Augmented reality Human-computer interaction Computer graphics |
| Publication Year: | 2011 |
| Language: | English |
| Published: | Indianapolis, Ind. : John Wiley, c2011 |
| ISBN: | 9781118036631 1118036638 |
| Series: | Serious skills |
| Notes: | Includes index |
| Course: |
MDIT420 |
Availability at HKSYU Library
Online Resources
| Location | Call number | Status |
|---|---|---|
| English Book (4/F) | 006.6 MUL 2011 | Available |