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Game development using Python

Parker, J. R. (Jim R.), author.
Dulles, Virginia : Mercury Learning and Information, [2021]

"This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook."--

Bibliographic Information


Format: Book
Author: Parker, J. R. (Jim R.), 1955-
Subject: Video games
Python (Computer program language)
Publication Year:2021
Language:English
Published:Dulles, Virginia : Mercury Learning and Information, [2021]
ISBN:9781683926276
1683926277
Notes:Includes index.
Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jet boat race -- Animation -- C2H6O-final steps -- Networking -- Card games -- Platformers: methods for building a side-scrolling game.
Course: MDIT420

Availability at HKSYU Library


Location Call number Status
Book Display (G/F) 794.81526 PAR 2021 Available