Debug: No search context available for navigation

Practical augmented reality : a guide to the technologies, applications, and human factors for AR and VR

Aukstakalnis, Steve, author
Boston : Addison-Wesley, [2017]

Bibliographic Information


Format: Book
Author: Aukstakalnis, Steve,
Subject: Augmented reality
Publication Year:2017
Language:English
Published:Boston : Addison-Wesley, [2017]
ISBN:9780134094236
0134094239
Notes:Includes bibliographical references and index
Machine generated contents note: pt. I Introduction to Augmented and Virtual Reality -- 1. Computer-Generated Worlds -- What Is Augmented Reality? -- What Is Virtual Reality? -- Conclusion -- 2. Understanding Virtual Space -- Defining Visual Space and Content -- Defining Position and Orientation in Three Dimensions -- Navigation -- Conclusion -- pt. II Understanding the Human Senses and Their Relationship to Output/Input Devices -- 3. Mechanics of Sight -- Visual Pathway -- Spatial Vision and Depth Cues -- Conclusion -- 4. Component Technologies of Head-Mounted Displays -- Display Fundamentals -- Related Terminology and Concepts -- Optical Architectures -- Conclusion -- 5. Augmenting Displays -- Binocular Augmenting Displays -- Monocular Augmenting Displays -- Conclusion -- 6. Fully Immersive Displays -- PC-Console Driven Displays -- Smartphone-Based Displays -- CAVES and Walls -- Hemispheres and Domes -- Conclusion -- 7. Mechanics of Hearing -- Defining Sound -- Auditory Pathway -- Sound Cues and 3D Localization -- Vestibular System -- Conclusion -- 8. Audio Displays -- Conventional Audio -- Conclusion -- 9. Mechanics of Feeling -- Science of Feeling -- Anatomy and Composition of the Skin -- Conclusion -- 10. Tactile and Force Feedback Devices -- Haptic Illusions -- Tactile Feedback Devices -- Force Feedback Devices -- Conclusion -- 11. Sensors for Tracking Position, Orientation, and Motion -- Introduction to Sensor Technologies -- Optical Trackers -- Beacon Trackers -- Electromagnetic Trackers -- Inertial Sensors -- Acoustic Sensors -- Conclusion -- 12. Devices to Enable Navigation and Interaction -- 2D Versus 3D Interaction and Navigation -- Importance of a Manual Interface -- Hand and Gesture Tracking -- Whole Body Tracking -- Gaming and Entertainment Interfaces -- Navigating with Your Mind -- Conclusion -- pt. III Applications of Augmented and Virtual Reality -- 13. Gaming and Entertainment -- Virtual Reality and the Arts -- Gaming -- Immersive Video/Cinematic Virtual Reality -- Conclusion -- 14. Architecture and Construction -- Artificial Spaces -- Architectural Design: Mangan Group Architects -- Construction Management -- Real Estate Sales Applications -- Architectural Acoustics -- Conclusion -- 15. Science and Engineering -- Simulate and Innovate -- Naval Architecture and Marine Engineering -- Automotive Engineering -- Aerospace Engineering -- Nuclear Engineering and Manufacturing -- Conclusion -- 16. Health and Medicine -- Advancing the Field of Medicine -- Training Applications -- Treatment Applications -- Conclusion -- 17. Aerospace and Defense -- Flight Simulation and Training -- Mission Planning and Rehearsal -- Dismounted Soldier Situational Awareness -- Advanced Cockpit Avionics -- Space Operations -- Conclusion -- 18. Education -- Tangible Skills Education -- Theory, Knowledge Acquisition, and Concept Formation -- Conclusion -- 19. Information Control and Big Data Visualization -- What Is Big Data? -- Big Data Analytics and Human Vision -- Conclusion -- 20. Telerobotics and Telepresence -- Defining Telerobotics and Telepresence -- Space Applications and Robonaut -- Undersea Applications -- Terrestrial and Airborne Applications -- Conclusion -- pt. IV Human Factors, Legal, and Social Considerations -- 21. Human Factors Considerations -- What Are Human Factors? -- Physical Side Effects -- Visual Side Effects -- Conclusion -- 22. Legal and Social Considerations -- Legal Considerations -- Moral and Ethical Considerations -- Conclusion -- 23. Future -- Wide-Angle View of Things to Come -- Short-Term Outlook -- Long-Term Outlook -- Conclusion -- A. Bibliography -- B. Resources -- Product Manufacturers -- DIY Resources -- Trademark and Copyright Information
Course: MDIT420

Availability at HKSYU Library


Location Call number Status
English Book (4/F) 006.8 AUK 2017 Available