1. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
2. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
3. Python scripting in Blender: extend the power of Blender using Python to create objects, animations, and effective add-ons Acampora, Paolo, Birmingham : Packt Publishing, 2023. DSA216
4. Blender 3D by example: design a complete workflow with Blender to create stunning 3D scenes and films step by step! Caudron, Romain, Birmingham : Packt Publishing, 2015. GED115
5. Blender 3D by example: a project-based guide to learning Blender 3D, EEVEE rendering engine, and grease pencil Baechler, Oscar, Birmingham Packt Publishing, 2020. ACT202 ACT321
6. Game development with Blender Felinto, Dalai, Boston, MA : Cengage Learning PTR, 2014. MDIT420 View full text via Gale Virtual Reference Library
7. The image-interface: graphical supports for visual information Reyes-Garcia, Everardo, London, England ; ISTE : 2017. DSA111
9. Getting started in 3D with 3ds Max: model, texture, rig, animate, and render in 3ds Max Boardman, Ted, Abingdon, Oxon ; Routledge, 2017. MDIT310
10. Introduction to digital media design: transferable hacks, skills and tricks Hardy, David Leicester London : Bloomsbury Visual Arts, 2022. GED113 IDP301 MDIT404