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Mathematics for computer graphics and game programming : a self-teaching introduction

Dulles : Mercury Learning and Information, c2019.

Bibliographic Information


Format: Book
Subject: Computer graphics
Computer games
Computer science
Publication Year:2017
Language:English
Published:Dulles : Mercury Learning and Information, c2019.
ISBN:9781683923565
1683923561
Notes:Includes index.
Original title and copyright: computer graphics in mathematical approaches.
Introduction to computer graphics -- Vector representation of geometric entities -- Two-dimensional transformation -- Three-dimensional transformation -- Parametric representation of planar curves -- Parametric representation of space curves -- Parametric representation of surfaces -- Windowing and clipping -- Generation of a 3D model -- Projections -- Graphics programs in C language -- OpenGL with computer graphics -- Programming graphics using OpenGL.
Course: GDM512

Availability at HKSYU Library


Location Call number Status
English Book (4/F) 006.6 MAT 2019 Available