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Mathematics for computer graphics and game programming : a self-teaching introduction
Dulles : Mercury Learning and Information, c2019.
Bibliographic Information
| Format: | Book |
|---|---|
| Subject: |
Computer graphics Computer games Computer science |
| Publication Year: | 2017 |
| Language: | English |
| Published: | Dulles : Mercury Learning and Information, c2019. |
| ISBN: | 9781683923565 1683923561 |
| Notes: | Includes index. Original title and copyright: computer graphics in mathematical approaches. Introduction to computer graphics -- Vector representation of geometric entities -- Two-dimensional transformation -- Three-dimensional transformation -- Parametric representation of planar curves -- Parametric representation of space curves -- Parametric representation of surfaces -- Windowing and clipping -- Generation of a 3D model -- Projections -- Graphics programs in C language -- OpenGL with computer graphics -- Programming graphics using OpenGL. |
| Course: |
GDM512 |
Availability at HKSYU Library
| Location | Call number | Status |
|---|---|---|
| English Book (4/F) | 006.6 MAT 2019 | Available |