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Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max

Boardman, Ted, author.
Abingdon, Oxon ; Routledge, 2017.

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

Bibliographic Information


Format: Book
Author: Boardman, Ted,
Subject: 3ds max (Computer file)
Computer animation
Computer graphics
Three-dimensional display systems
Publication Year:2013
Language:English
Published:Abingdon, Oxon ; Routledge, 2017.
ISBN:9781138417830
1138417831
Notes:Includes index.
First published 2013 by Focal Press.
Course: MDIT310

Availability at HKSYU Library


Online Resources
Location Call number Status
English Book (4/F) 006.696 BOA 2017 Available