81. Unreal engine. become a professional game developer and create fully functional, high-quality games Li, George, 1995- ©2023 GDM512
82. The Foley grail: the art of performing sound for film, games, and animation Ament, Vanessa Theme, New York : Routledge, Taylor & Francis Group, 2022. MDIT410
84. Game development with Blender Felinto, Dalai, Boston, MA : Cengage Learning PTR, 2014. MDIT420 View full text via Gale Virtual Reference Library
85. Building virtual reality with Unity and SteamVR Murray, Jeff W., Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] MDIT220 ADS250
86. Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media Ryan, Marie-Laure, 1946- Baltimore : Johns Hopkins University Press, 2015. MDIT404
87. The complete guide to photorealism: for visual effects, visualization and games Dinur, Eran, New York ; Routledge, 2022. IDP312
88. The Unity Game Engine and the Circuits of Cultural Software Nicoll, Benjamin. Cham : Springer International Publishing : 2019.
89. Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# Bond, Jeremy Gibson, Boston : Addison-Wesley, [2023] GDM511 IDP311
90. 3Ds max modeling basics for video game assets Culbertson, William, Boca Raton, FL : CRC Press, 2019- MDIT310