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Introduction to game design, prototyping, and development : from concept to playable game with Unity and C#

Bond, Jeremy Gibson, author.
Boston : Addison-Wesley, [2023]

"If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming."--Back cover.

Bibliographic Information


Format: Book
Author: Bond, Jeremy Gibson,
Subject: Unity (Electronic resource)
Computer games
Three-dimensional display systems
C# (Computer program language)
Application software
Publication Year:2023
Language:English
Published:Boston : Addison-Wesley, [2023]
ISBN:9780136619949
0136619940
Notes:Includes bibliographical references and index.
Part I. Game design and paper prototyping -- Part II. Programming C# in Unity -- Part III. Game prototype tutorials -- Part IV. Next steps.
Course: GDM511
IDP311

Availability at HKSYU Library


Location Call number Status
English Book (5/F) 794.81526 BON 2023 Available