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Introduction to game design, prototyping, and development : from concept to playable game with Unity and C#
Bond, Jeremy Gibson, author.
Boston : Addison-Wesley, [2023]
"If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming."--Back cover.
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Bond, Jeremy Gibson, |
| Subject: |
Unity (Electronic resource) Computer games Three-dimensional display systems C# (Computer program language) Application software |
| Publication Year: | 2023 |
| Language: | English |
| Published: | Boston : Addison-Wesley, [2023] |
| ISBN: | 9780136619949 0136619940 |
| Notes: | Includes bibliographical references and index. Part I. Game design and paper prototyping -- Part II. Programming C# in Unity -- Part III. Game prototype tutorials -- Part IV. Next steps. |
| Course: |
GDM511 IDP311 |
Availability at HKSYU Library
Online Resources
| Location | Call number | Status |
|---|---|---|
| English Book (5/F) | 794.81526 BON 2023 | Available |