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Narrative as virtual reality 2 : revisiting immersion and interactivity in literature and electronic media

Ryan, Marie-Laure, author.
Baltimore : Johns Hopkins University Press, 2015.

"When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has lost none of its prominence as a principle of organization of the Web, but it is no longer considered avant-garde on the digital-literary scene. While the new forms that are currently being developed verify some of the recommendations made in NVR (shorter texts, greater reliance on multi-modality, self-referentiality and a tendency toward conceptual art), they generally avoid narrativity and its particular form of immersion, and even interactivity is no longer seen as indispensable. It is in the popular form of the video game that serious attempts are being made to reconcile immersion with interactivity. The second edition deals in greater detail with both the increase of narrativity in video games, and its loss in experimental digital literature. It also takes into consideration the creation of online worlds such as Second Life and World of Warcraft, which implement the idea of virtual reality in a way not foreseen by VR theorists of the nineties" --

Bibliographic Information


Format: Book
Author: Ryan, Marie-Laure, 1946-
Subject: Books and reading
Hypertext literature
Electronic games
Interactive multimedia
Virtual reality
Narration (Rhetoric)
Publication Year:2015
Language:English
Published:Baltimore : Johns Hopkins University Press, 2015.
ISBN:9781421417974
1421417979
Notes:"Revised edition of: Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001."
Includes bibliographical references (pages 271-282) and index.
Introduction -- Virtuality -- The two (and thousand) faces of the virtual -- VR technology as immersion and interactivity -- The poetics of immersion -- The text as world: theories of immersion -- Varieties of immersion: spatial, temporal, emotional -- The poetics of interactivity -- The text as world versus the text as game -- Texts without worlds: dysfunctionality as a form of play -- The many forms of interactivity -- Hypertext: the functions and effects of exploratory, external interactivity -- Reconciling immersion and interactivity -- Participatory interactivity from life situations to drama -- Chasing the dream of the immersive, interactive narrative -- Conclusion.
Course: MDIT404

Availability at HKSYU Library


Location Call number Status
English Book (4/F) 028.9 MAR 2015 Available