11. The gaming mind: a new psychology of videogames and the power of play Kriss, Alexander, New York, NY : The Experiment, LLC, 2020. DSA315
12. The state of play: creators and critics on video game culture New York : Seven Stories Press, [2015] DSA317
13. Game programming patterns Nystrom, Robert. [United States?] : Genever Benning, [2014] DSA213 MDIT420
14. How to do things with videogames Bogost, Ian. Minneapolis : University of Minnesota Press, c2011. SOC261
15. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
16. Visual digital culture: surface play and spectacle in new media genres Darley, Andrew. London ; Routledge, 2000. GEB112
17. Game usability: advice from the experts for advancing UX strategy and practice in videogames Boca Raton, FL : CRC Press, Taylor & Francis Group, [2022]. GDM517
19. Introduction to game development using Processing Parker, J. R. (Jim R.), 1955- Dulles, VA : Mercury Learning and Information, [2015] MDIT420
20. Reality is broken: why games make us better and how they can change the world McGonigal, Jane. London : Jonathan Cape, 2011. DSA211