Introduction to game systems design
As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginners guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Gazaway, Dax, |
| Subject: |
Computer games Video games |
| Publication Year: | 2022 |
| Language: | English |
| Published: | Boston, MA : Addison-Wesley, [2022] |
| ISBN: | 9780137440849 0137440847 |
| Series: | Game design / game development |
| Notes: | Includes index. Actually published in 2021. Games and players : defined -- Roles in the game industry -- Asking questions -- System design tools -- Spreadsheet basics -- Spreadsheet functions -- Distilling life into systems -- Coming up with ideas -- Attributes : creating and quantifying life -- Organizing data in spreadsheets -- Attribute numbers -- System design foundations -- Range balancing, data fulcrums, and hierarchical design -- Exponential growth and diminishing returns -- Analyzing game data -- Macrosystems and player engagement -- Fine-tuning balance, testing, and problem solving -- Systems communication and psychology -- Probability -- Next steps. |
| Course: |
GDM511 |
Availability at HKSYU Library
Online Resources
| Location | Call number | Status |
|---|---|---|
| English Book (5/F) | 794.81536 GAZ 2022 | Available |