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Visual digital culture : surface play and spectacle in new media genres

Darley, Andrew.
London ; Routledge, 2000.

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these

Bibliographic Information


Format: eBook
Author: Darley, Andrew.
Subject: Video games
Video recordings
Publication Year:2000
Language:English
Published:London ; Routledge, 2000.
ISBN:9781134708369
113470836X
9781134708376
1134708378
9781280328480
1280328487
9780203135204
0203135202
9780203171813
0203171810
1-134-70836-X
1-134-70837-8
1-280-32848-7
0-203-13520-2
0-203-17181-0
Series:Sussex studies in culture and communication
Notes:Description based upon print version of record.
Includes bibliographical references (p. 207-215) and index.
Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index
English
Course: GEB112

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