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Visual digital culture : surface play and spectacle in new media genres
Darley, Andrew.
London ; Routledge, 2000.
Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these
Bibliographic Information
| Format: | eBook |
|---|---|
| Author: | Darley, Andrew. |
| Subject: |
Video games Video recordings |
| Publication Year: | 2000 |
| Language: | English |
| Published: | London ; Routledge, 2000. |
| ISBN: | 9781134708369 113470836X 9781134708376 1134708378 9781280328480 1280328487 9780203135204 0203135202 9780203171813 0203171810 1-134-70836-X 1-134-70837-8 1-280-32848-7 0-203-13520-2 0-203-17181-0 |
| Series: | Sussex studies in culture and communication |
| Notes: | Description based upon print version of record. Includes bibliographical references (p. 207-215) and index. Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style) ConclusionNotes; Bibliography; Author index; Subject index English |
| Course: |
GEB112 |