1. Game usability: advice from the experts for advancing UX strategy and practice in videogames Boca Raton, FL : CRC Press, Taylor & Francis Group, [2022]. GDM517
2. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
3. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
4. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
5. Game engine architecture Gregory, Jason, 1970- Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019] GDM511 DSA213 MDIT420
6. Game development principles Thorn, Alan, Boston, MA : Cengage Learning PTR, 2014. MDIT420 Available for Hong Kong Shue Yan University via Gale Virtual Reference Library. Click here to access
7. Learn C++ for game development Sutherland, Bruce (Video game developer), [New York, NY] : Apress, [2014] GDM512
8. Unity game development cookbook: essentials for every game Buttfield-Addison, Paris, Sebastopol, CA : O'Reilly Media, 2019. MDIT320
10. The art of game design: a book of lenses Schell, Jesse. Boca Raton, Florida ; CRC Press, [2020] DSA111 GDM511 DSA100 DSA211