Game feel : a game designer's guide to virtual sensation
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book." --
Bibliographic Information
| Format: | Book |
|---|---|
| Author: | Swink, Steve, |
| Subject: |
Computer games Human-computer interaction |
| Publication Year: | 2009 |
| Language: | English |
| Published: | Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. |
| ISBN: | 9780123743282 0123743281 |
| Series: | Morgan Kaufmann Game Design Books |
| Notes: | Includes bibliographical references and index. |
| Course: |
DSA422 |
Availability at HKSYU Library
| Location | Call number | Status |
|---|---|---|
| English Book (5/F) | 794.81526 SWI 2009 | Available |