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Game feel : a game designer's guide to virtual sensation

Swink, Steve, author.
Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009].

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book." --

Bibliographic Information


Format: Book
Author: Swink, Steve,
Subject: Computer games
Human-computer interaction
Publication Year:2009
Language:English
Published:Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009].
ISBN:9780123743282
0123743281
Series:Morgan Kaufmann Game Design Books
Notes:Includes bibliographical references and index.
Course: DSA422

Availability at HKSYU Library


Location Call number Status
English Book (5/F) 794.81526 SWI 2009 Available