1. Brain-computer interfaces handbook: technological and theoretical advances Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018] GDM510
2. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
3. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
4. Game development principles Thorn, Alan, Boston, MA : Cengage Learning PTR, 2014. MDIT420 Available for Hong Kong Shue Yan University via Gale Virtual Reference Library. Click here to access
5. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
6. Beginning C++ through game programming Dawson, Michael, Boston, Massachusetts : Cengage Learning, 2015. DSA213 View full-text via ProQuest Ebook Central
7. Unity 2020 virtual reality projects: learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan, Birmingham, UK : Packt Publishing, 2020. MDIT320 MDIT310
8. Unreal® engine VR cookbook: developing virtual reality with UE4 McCaffrey, Mitch, Boston : Addison-Wesley, [2017] MDIT320 ADS250
9. Beginning C++ through game programming Dawson, Mike, 1947- Boston, MA : Cengage Learning PTR, [2015] DSA213
10. The art of game design: a book of lenses Schell, Jesse. Boca Raton, Florida ; CRC Press, [2020] DSA111 GDM511 DSA100 DSA211