1. Producing games: from business budgets to creativity and design Cohen, D. S. Burlington, MA ; Focal Press, 2009. GDM512
3. Writing games: multicultural case studies of academic literacy practices in higher education Casanave, Christine Pearson, 1944- Mahwah, N.J. : Lawrence Erlbaum Associates, 2002. ENG260
4. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
6. Game usability: advice from the experts for advancing UX strategy and practice in videogames Boca Raton, FL : CRC Press, Taylor & Francis Group, [2022]. GDM517
8. Introduction to game development using Processing Parker, J. R. (Jim R.), 1955- Dulles, VA : Mercury Learning and Information, [2015] MDIT420
9. Reality is broken: why games make us better and how they can change the world McGonigal, Jane. London : Jonathan Cape, 2011. DSA211
10. Understanding video games: the essential introduction Egenfeldt-Nielsen, Simon, New York, NY ; Routledge, 2024. GDM521 DSA100