1. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
2. The art of game design: a book of lenses Schell, Jesse. Boca Raton, Florida ; CRC Press, [2020] DSA111 GDM511 DSA100 DSA211
3. Game usability: advice from the experts for advancing UX strategy and practice in videogames Boca Raton, FL : CRC Press, Taylor & Francis Group, [2022]. GDM517
5. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
7. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
8. Unity 2020 virtual reality projects: learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan, Birmingham, UK : Packt Publishing, 2020. MDIT320 MDIT310
9. Unreal® engine VR cookbook: developing virtual reality with UE4 McCaffrey, Mitch, Boston : Addison-Wesley, [2017] MDIT320 ADS250
10. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, 2024. DSA422 GDM511 Online