1. Interaction design: beyond human-computer interaction Sharp, Helen, Hoboken, New Jersey : John Wiley & Sons, Inc., [2023] DSA111 GDM510 MDIT110
2. Research methods in human-computer interaction Lazar, Jonathan, Cambridge, MA : Morgan Kaufmann Publishers, an imprint of Elsevier, [2017] GDM516
4. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
5. Advances in artificial intelligence, software and systems engineering: proceedings of the AHFE 2021 Virtual Conferences on Human Factors in Software and Systems Engineering, Artificial Intelligence and Social Computing, and Energy, July 25-29, 2021, USA AHFE 2021 Virtual Conferences on Human Factors in Software and Systems Engineering, Artificial Intelligence and Social Computing, and Energy (2021 : USA) Cham, Switzerland : Springer, [2021] ECON350
6. The VR book: Human-centered design for virtual reality Jerald, Jason, [New York] : Association for Computing Machinery ; [2016] ADS250 GDM510 MDIT210
8. Thoughts on interaction design: a collection of reflections Kolko, Jon Burlington, MA : Morgan Kaufmann, c2010. MDIT210 MDIT110
9. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam : Elsevier, Morgan Kaufmann, [2015] GDM516
10. Technovisuality: cultural re-enchantment and the experience of technology London ; I.B. Tauris, 2016. GEA204