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The VR book : Human-centered design for virtual reality

Jerald, Jason, author.
[New York] : Association for Computing Machinery ; [2016]

"The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications.This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references." -

Bibliographic Information


Format: Book
Author: Jerald, Jason,
Subject: Human-computer interaction
Virtual reality
Publication Year:2016
Language:English
Published:[New York] : Association for Computing Machinery ; [2016]
ISBN:9781970001129
1970001127
Series:ACM books, #8
Notes:Includes bibliographical references (pages 541-566) and index.
Course: ADS250
GDM510
MDIT210

Availability at HKSYU Library


Online Resources
Location Call number Status
English Book (4/F) 004.019 JER 2016 Available