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72. The Foley grail: the art of performing sound for film, games, and animation Ament, Vanessa Theme, New York : Routledge, Taylor & Francis Group, 2022. MDIT410
75. Game development with Blender Felinto, Dalai, Boston, MA : Cengage Learning PTR, 2014. MDIT420 View full text via Gale Virtual Reference Library
76. Writing games: multicultural case studies of academic literacy practices in higher education Casanave, Christine Pearson, 1944- Mahwah, N.J. : Lawrence Erlbaum Associates, 2002. ENG260
77. Creative character design for games and animation Harder, Jenny, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2023. DSA216
78. Building virtual reality with Unity and SteamVR Murray, Jeff W., Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] MDIT220 ADS250
79. Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media Ryan, Marie-Laure, 1946- Baltimore : Johns Hopkins University Press, 2015. MDIT404
80. Therapy games for teens: easy and practical CBT and DBT tools : manage anxiety, depression, and stress, improve communications skills and self-esteem through fun activities Lozovyi, Yevhenii, ©2022 DSA315