11. Beginning C++ through game programming Dawson, Michael, Boston, Massachusetts : Cengage Learning, 2015. DSA213 View full-text via ProQuest Ebook Central
12. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
13. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
14. Visual digital culture: surface play and spectacle in new media genres Darley, Andrew. London ; Routledge, 2009, ©2000. SOC413
15. Unity 2020 virtual reality projects: learn VR development by building immersive applications and games with Unity 2019.4 and later versions Linowes, Jonathan, Birmingham, UK : Packt Publishing, 2020. MDIT320 MDIT310
16. Unreal® engine VR cookbook: developing virtual reality with UE4 McCaffrey, Mitch, Boston : Addison-Wesley, [2017] MDIT320 ADS250
17. Beginning C++ through game programming Dawson, Mike, 1947- Boston, MA : Cengage Learning PTR, [2015] DSA213
18. SFML game development by example: Create and develop exciting games from start to finish using SFML Pupius, Raimondas,, Birmingham : Packt Publishing Ltd., 2015. DSA213
19. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, 2024. DSA422 GDM511 Online
20. Practical game design: a modern and comprehensive guide to video game design Kramarzewski, Adam, Birmingham, England : Packt Publishing Ltd, [2023] GDM511