1. Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# Bond, Jeremy Gibson, Boston : Addison-Wesley, [2023] GDM511 IDP311
2. Designing immersive 3D experiences: a designer's guide to creating realistic 3D experiences for extended reality Stevens, Renée (Renée C.), ©2022 GDM510
3. Squeaky clean topology in Blender: create accurate deformations and optimized geometry for characters and hard surface models Steppig, Michael, ©2022 DSA216
4. Blender 3D by example: a project-based guide to learning Blender 3D, EEVEE rendering engine, and grease pencil Baechler, Oscar, Birmingham Packt Publishing, 2020. ACT202 ACT321
5. Building virtual reality with Unity and SteamVR Murray, Jeff W., Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] MDIT220 ADS250
6. 3Ds max modeling basics for video game assets Culbertson, William, Boca Raton, FL : CRC Press, 2019- MDIT310
7. Augmented reality: an emerging technologies guide to AR Kipper, Gregory, Amsterdam ; Syngress/Elsevier, [2013] MDIT420
8. Getting started in 3D with 3ds Max: model, texture, rig, animate, and render in 3ds Max Boardman, Ted, Abingdon, Oxon ; Routledge, 2017. MDIT310
10. Studyguide for art of 3D computer animation and effects Kerlow, Isaac Victor, 1958- [Place of publication not identified] : Cram101 [2010]. MDIT310