1. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
2. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
3. CISSP guide to security essentials Gregory, Peter H., Australia : Cengage Learning, [2015] FINT301
4. Game development principles Thorn, Alan, Boston, MA : Cengage Learning PTR, 2014. MDIT420 Available for Hong Kong Shue Yan University via Gale Virtual Reference Library. Click here to access
5. Cybercrime: investigating high-technology computer crime Moore, Robert, 1976- Burlington, MA : Anderson ; ©2011. PSY350
6. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
7. Computer organization and design: the hardware/software interface Patterson, David A., Kidlington, Oxford ; Morgan Kaufmann, [2021] ADS100
8. Python scripting in Blender: extend the power of Blender using Python to create objects, animations, and effective add-ons Acampora, Paolo, Birmingham : Packt Publishing, 2023. DSA216
9. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam : Elsevier, Morgan Kaufmann, [2015] GDM516
10. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam, Netherlands : Morgan Kaufmann, 2015. GDM516