1. Studyguide for art of 3D computer animation and effects Kerlow, Isaac Victor, 1958- [Place of publication not identified] : Cram101 [2010]. MDIT310
2. Squeaky clean topology in Blender: create accurate deformations and optimized geometry for characters and hard surface models Steppig, Michael, ©2022 DSA216
3. Blender 3D by example: a project-based guide to learning Blender 3D, EEVEE rendering engine, and grease pencil Baechler, Oscar, Birmingham Packt Publishing, 2020. ACT202 ACT321
5. Getting started in 3D with 3ds Max: model, texture, rig, animate, and render in 3ds Max Boardman, Ted, Abingdon, Oxon ; Routledge, 2017. MDIT310
6. Designing immersive 3D experiences: a designer's guide to creating realistic 3D experiences for extended reality Stevens, Renée (Renée C.), ©2022 GDM510
7. Building virtual reality with Unity and SteamVR Murray, Jeff W., Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] MDIT220 ADS250
8. Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# Bond, Jeremy Gibson, Boston : Addison-Wesley, [2023] GDM511 IDP311
9. Augmented reality: an emerging technologies guide to AR Kipper, Gregory, Amsterdam ; Syngress/Elsevier, [2013] MDIT420
10. 3Ds max modeling basics for video game assets Culbertson, William, Boca Raton, FL : CRC Press, 2019- MDIT310