1. Understanding video games: the essential introduction Egenfeldt-Nielsen, Simon, New York, NY ; Routledge, 2024. GDM521 DSA100
2. Visual digital culture: surface play and spectacle in new media genres Darley, Andrew. London ; Routledge, 2009, ©2000. SOC413
3. Game usability: advice from the experts for advancing UX strategy and practice in videogames Boca Raton, FL : CRC Press, Taylor & Francis Group, [2022]. GDM517
5. Introduction to game development using Processing Parker, J. R. (Jim R.), 1955- Dulles, VA : Mercury Learning and Information, [2015] MDIT420
6. Reality is broken: why games make us better and how they can change the world McGonigal, Jane. London : Jonathan Cape, 2011. DSA211
7. The video games textbook: history, business, technology Wardyga, Brian J., Boca Raton, FL : CRC Press, [2023] GDM521
8. Video games as culture: considering the role and importance of video games in contemporary society Muriel, Daniel, Abingdon : Routledge, 2018 DSA317
9. Video games in psychotherapy Rice, Robert (Psychologist), New York, NY ; Routledge, 2023. SW527 DSA315
10. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511