1. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
2. The art of game design: a book of lenses Schell, Jesse. Boca Raton, Florida ; CRC Press, [2020] DSA111 GDM511 DSA100 DSA211
4. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
5. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, 2024. DSA422 GDM511 Online
6. Practical game design: a modern and comprehensive guide to video game design Kramarzewski, Adam, Birmingham, England : Packt Publishing Ltd, [2023] GDM511
7. Game engine architecture Gregory, Jason, 1970- Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019] GDM511 DSA213 MDIT420
8. Learning design patterns with Unity: learn the secret pf popular design patterns while building fun, efficient games in Unity and C# Ferrone, Harrison, Birmingham : Packt Publishing, Limited, 2024. GDM511
9. Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# Bond, Jeremy Gibson, Boston : Addison-Wesley, [2023] GDM511 IDP311