1. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
2. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
3. CISSP guide to security essentials Gregory, Peter H., Australia : Cengage Learning, [2015] FINT301
4. Cybercrime: investigating high-technology computer crime Moore, Robert, 1976- Burlington, MA : Anderson ; ©2011. PSY350
5. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
6. Computer organization and design: the hardware/software interface Patterson, David A., Kidlington, Oxford ; Morgan Kaufmann, [2021] ADS100
7. Python scripting in Blender: extend the power of Blender using Python to create objects, animations, and effective add-ons Acampora, Paolo, Birmingham : Packt Publishing, 2023. DSA216
8. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam : Elsevier, Morgan Kaufmann, [2015] GDM516 GDM517
9. Blender 3D by example: design a complete workflow with Blender to create stunning 3D scenes and films step by step! Caudron, Romain, Birmingham : Packt Publishing, 2015. GED115