1. Squeaky clean topology in Blender: create accurate deformations and optimized geometry for characters and hard surface models Steppig, Michael, ©2022 DSA216
2. Blender 3D by example: a project-based guide to learning Blender 3D, EEVEE rendering engine, and grease pencil Baechler, Oscar, Birmingham Packt Publishing, 2020. ACT202 ACT321
3. Designing immersive 3D experiences: a designer's guide to creating realistic 3D experiences for extended reality Stevens, Renée (Renée C.), ©2022 GDM510
4. Building virtual reality with Unity and SteamVR Murray, Jeff W., Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020] MDIT220 ADS250
5. Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# Bond, Jeremy Gibson, Boston : Addison-Wesley, [2023] GDM511 IDP311
6. 3Ds max modeling basics for video game assets Culbertson, William, Boca Raton, FL : CRC Press, 2019- MDIT310