81. The complete guide to photorealism: for visual effects, visualization and games Dinur, Eran, New York ; Routledge, 2022. IDP312
82. The Unity Game Engine and the Circuits of Cultural Software Nicoll, Benjamin. Cham : Springer International Publishing : 2019.
83. Introduction to game design, prototyping, and development: from concept to playable game with Unity and C# Bond, Jeremy Gibson, Boston : Addison-Wesley, [2023] GDM511 IDP311
85. 3Ds max modeling basics for video game assets Culbertson, William, Boca Raton, FL : CRC Press, 2019- MDIT310
86. Brain-computer interfaces handbook: technological and theoretical advances Boca Raton, FL : CRC Press, Taylor & Francis Group, [2018] GDM510