31. Game programming patterns Nystrom, Robert. [United States?] : Genever Benning, [2014] DSA213 MDIT420
32. How to do things with videogames Bogost, Ian. Minneapolis : University of Minnesota Press, c2011. SOC261
34. The videogame industry does not exist: why we should think beyond commercial game production Keogh, Brendan, Cambridge, MA : The MIT Press, 2023 GDM522
35. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, 2024. DSA422 GDM511 Online
36. Esports in the Asia-Pacific: ecosystem, communities, and identities Singapore : Palgrave Macmillan, 2023. GDM523
37. Practical game design: a modern and comprehensive guide to video game design Kramarzewski, Adam, Birmingham, England : Packt Publishing Ltd, [2023] GDM511
38. Global esports: transformation of cultural perceptions of competitive gaming New York : Bloomsbury Academic, [2022] DSA212 JOUR231
40. Software engineering perspectives in computer game development Boca Raton, FL : CRC Press, 2021. GDM513