31. Game development with Blender Felinto, Dalai, Boston, MA : Cengage Learning PTR, 2014. MDIT420 View full text via Gale Virtual Reference Library
32. Translation and gender: translating in the 'era of feminism' von Flotow, Luise, London, [England] ; Routledge, 2014. ENG330 Click to View
33. Textual practices of literary training in medieval China: evidence from Dunhuang manuscripts Nugent, Christopher M. B., 1969- Leiden ; Brill, [2024] GEA113 Single User
34. Diversity in intellectual property = identities, interests, and intersections Calboli, Irene; Ragavan, Srividhya New York, NY, USA : Cambridge University Press, 2015. GEA111 Unlimited Access
35. Domains and directions in the development of TBLT: a decade of plenaries from the International Conference Amsterdam ; John Benjamins Publishing Company, [2015] ENG325 Click to View
36. A grammar of Mandarin Wiedenhof, Jeroen. Amsterdam ; John Benjamins Publishing Company, [2015] IFYP004 EBSCOhost
37. Information Systems Project Management Olson, David. New York : Business Expert Press, 2014. ACCT360 View full text via EBSCOhost
38. Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media Ryan, Marie-Laure, 1946- Baltimore : Johns Hopkins University Press, 2015. MDIT404
39. The early H. G. Wells: a study of the scientific romances Bergonzi, Bernard, Toronto, [Ontario] : University of Toronto Press, 1961. GEB215
40. Terminal identity: the virtual subject in postmodern science fiction Bukatman, Scott, 1957- Durham : Duke University Press, 1993. GEB215 e-Duke Books Scholarly Collection