1. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
2. Unreal® engine VR cookbook: developing virtual reality with UE4 McCaffrey, Mitch, Boston : Addison-Wesley, [2017] MDIT320 ADS250
3. Computational thinking: a beginner's guide to problem-solving and programming Beecher, Karl, Swindon, UK : BCS: the Chartered Institute for IT, [2017] GED220 ADS360
4. The image-interface: graphical supports for visual information Reyes-Garcia, Everardo, London, England ; ISTE : 2017. DSA111
5. Implementing cybersecurity: a guide to the National Institute of Standards and Technology Risk Management Framework Kohnke, Anne, Boca Raton, FL : CRC Press, 2017 FINT301
6. Research methods in human-computer interaction Lazar, Jonathan, Cambridge, MA : Morgan Kaufmann Publishers, an imprint of Elsevier, [2017] GDM516
7. Research methods in human-computer interaction Lazar, Jonathan, Cambridge, Massachusetts : Morgan Kaufmann Publishers, an imprint of Elsevier, [2017] GDM516
8. Research methods in human computer interaction Lazar, Jonathan, Cambridge, Massachusetts : Morgan Kaufmann, 2017. GDM516 Click to View
9. Python machine learning: machine learning and deep learning with Python, scikit-learn, and TensorFlow Raschka, Sebastian, Birmingham, UK : Packt Publishing, [2017]. DSA215
10. Alone together: why we expect more from technology and less from each other Turkle, Sherry. New York : Basic Books, 2017. SOC413