2. Foundations of game engine development Lengyel, Eric, Lincoln, California : Terathon Software LLC, [2016]- MDIT420
3. The VR book: Human-centered design for virtual reality Jerald, Jason, [New York] : Association for Computing Machinery ; [2016] ADS250 GDM510 MDIT210
4. The VR book: human-centered design for virtual reality Jerald, Jason, [New York] : Association for Computing Machinery ; 2016. GDM510
5. Probability and statistics with R Ugarte, María Dolores. Boca Raton : CRC Press, Taylor & Francis Group, [2016] GED217
6. Python data science handbook: essential tools for working with data Vanderplas, Jacob T. Sebastopol, CA : O'Reilly Media, Inc., 2016. ADS151
7. Technovisuality: cultural re-enchantment and the experience of technology London ; I.B. Tauris, 2016. GEA204
8. Statistical analysis of questionnaires: a unified approach based on R and Stata Bartolucci, Francesco, Boca Raton : CRC Press, [2016] CP605
9. Practical corpus linguistics: an introduction to corpus-based language analysis Weisser, Martin, Chichester, England : Wiley Blackwell, 2016. GED114
10. Blockchain revolution: how the technology behind Bitcoin is changing money, business, and the world Tapscott, Don, Toronto : Portfolio, 2016. FIN243