1. Games to play and games not to play: strategic decisions via extensions of game theory Weiss, Uri, 1980- Cham : Springer, [2023] BUS318
2. Game usability: advice from the experts for advancing UX strategy and practice in videogames Boca Raton, FL : CRC Press, Taylor & Francis Group, [2022]. GDM517
3. Game feel: a game designer's guide to virtual sensation Swink, Steve, Burlington, MA : Morgan Kaufmann Publishers/Elsevier, [2009]. DSA422
4. Game theory - successful negotiation in purchasing: requirements, incentives and award Pfeiffer, Christoph, Wiesbaden : Springer, 2023. BUS318
6. Durable-strategies dynamic games: theory, solution techniques and applications Yeung, David W. K., 1955- Cham : Springer Nature Switzerland ; [2022]. GDM511
7. Advanced game design: a systems approach Sellers, Michael (Game designer), Boston : Addison-Wesley, [2018] GDM511
8. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, Taylor & Francis Group, 2024. DSA422 GDM511 MDIT420
9. Practical game design: a modern and comprehensive guide to video game design Kramarzewski, Adam, Birmingham, England : Packt Publishing Ltd, [2023] GDM511
10. Game play therapy: therapeutic use of games with children and adolescents Hoboken, NJ: Wiley, 2020. SW322 SW527