1. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
2. The story of the computer: a technical and business history Marshall, S. J. (Stephen J.), [Place of publication not identified] : [Self published], [2017] HIST456
3. Computational thinking: a beginner's guide to problem-solving and programming Beecher, Karl, Swindon, UK : BCS: the Chartered Institute for IT, [2017] GED220 ADS360
4. Visual Heritage: Digital Approaches in Heritage Science Cham : Springer Nature Switzerland AG, 2022. ACT323
5. Discovering computers: digital technology, data, and devices Campbell, Jennifer T. Boston : Cengage Learning, 2023. BUS110
6. Artificial Intelligence in Daily Life Lee, R. S. T. (Raymond S. T.), Singapore : Springer Singapore : 2020. GED213
7. How we became posthuman: virtual bodies in cybernetics, literature, and informatics Hayles, N. Katherine. Chicago, Ill. : University of Chicago Press, 1999. ENG305