1. Mathematics for computer graphics and game programming: a self-teaching introduction Dulles : Mercury Learning and Information, c2019. GDM512
2. The story of the computer: a technical and business history Marshall, S. J. (Stephen J.), [Place of publication not identified] : [Self published], [2017] HIST456
3. Computational thinking: a beginner's guide to problem-solving and programming Beecher, Karl, Swindon, UK : BCS: the Chartered Institute for IT, [2017] GED220 ADS360
4. Text mining: a guidebook for the social sciences Ignatow, Gabe, Thousand Oaks, California : SAGE Publications, Inc., [2017] FINT300