1. Understanding your users: a practical guide to user research methods Baxter, Kathy, Amsterdam, Netherlands : Morgan Kaufmann, 2015. GDM516
2. Beginning C++ through game programming Dawson, Michael, Boston, Massachusetts : Cengage Learning, 2015. DSA213 View full-text via ProQuest Ebook Central
4. Game development with Blender Felinto, Dalai, Boston, MA : Cengage Learning PTR, 2014. MDIT420 View full text via Gale Virtual Reference Library
5. The image-interface: graphical supports for visual information Reyes-Garcia, Everardo, London, England ; ISTE : 2017. DSA111
6. Research methods in human-computer interaction Lazar, Jonathan, Cambridge, Massachusetts : Morgan Kaufmann Publishers, an imprint of Elsevier, [2017] GDM516
7. Cyber crime and cyber terrorism investigator's handbook Akhgar, Babak. Waltham, Massachusetts : Syngress, an imprint of Elsevier, [2014]. PSY352
8. Deep Learning with Python, Third Edition. Chollet, François. New York : Manning Publications Co. LLC, 2025. ADS460
9. Learning Statistics with Jamovi: A Tutorial for Beginners in Statistical Analysis Navarro, Danielle, Cambridge, UK : Open Book Publishers, 2025. GED217
10. Game design workshop: a playcentric approach to creating innovative games Fullerton, Tracy, Boca Raton, FL : CRC Press, 2024. DSA422 GDM511 Online