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HKSYU Library

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    LEADER 02506nam a22004215i 4500
    001
    991008359919907546
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    20251205103835.0
    008
    200909m20199999flua 001 0 eng d
    020
     
     
    z| 9781138345065 q| (volume 1 ; q| paperback)
    020
     
     
    z| 9781138345126 q| (volume 1 : q| hardback)
    020
     
     
    z| 9780429796005 q| (volume 1 ; q| ebook)
    020
     
     
    a| 9780367707804 q| (volume 2 ; q| paperback)
    020
     
     
    z| 9780367707811 q| (volume 2 : q| hardback)
    020
     
     
    z| 9781003147961 q| (volume 2 : q| ebook)
    040
     
     
    a| HK-SYU b| eng e| rda c| HK-SYU
    042
     
     
    a| pcc
    050
     
    4
    a| TR897.72.A14 b| C853 9| kkl
    092
    0
     
    a| 006.696 b| CUL
    100
    1
     
    a| Culbertson, William, e| author.
    245
    1
    0
    a| 3Ds max modeling basics for video game assets / c| Bill Culbertson.
    250
     
     
    a| First edition.
    264
     
    1
    a| Boca Raton, FL : b| CRC Press, c| 2019-
    300
     
     
    a| volumes : b| color illustrations ; c| 25 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    500
     
     
    a| Includes index.
    505
    2
     
    g| volume 1. t| Model a complete game environment and export to unity or other game engines. -- g| volume 2. t| Model, rig and animate characters for export to unity or other game engines.
    520
     
     
    a| "A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs."-- c| Amazon.
    630
    0
    0
    a| 3ds max (Computer file)
    650
     
    0
    a| Three-dimensional display systems.
    650
     
    0
    a| Video games x| Programming.
    650
     
    0
    a| Computer-aided design.
    650
     
    0
    a| Computer animation x| Computer programs.
    650
     
    0
    a| Video game characters.
    910
     
     
    a| kct b| kkl c| wsl
    998
     
     
    a| book b| 05-12-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT310