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HKSYU Library

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    LEADER 02588cam a22004457i 4500
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    991008359919707546
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    20251203095622.0
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    141022s20132017enka 001 0 eng d
    010
     
     
    a| 2014466481
    016
    7
     
    a| 016062640 2| Uk
    020
     
     
    a| 9781138417830 q| (hardback)
    020
     
     
    z| 9780240823959 q| (paperback)
    035
     
     
    a| 18343936
    035
     
     
    a| (OCoLC)773025135
    040
     
     
    a| BTCTA b| eng c| BTCTA d| UKMGB d| YDXCP d| CLE d| YNK d| NDD d| CDX d| OCLCF d| OCLCA d| DLC e| rda d| HK-SYU
    042
     
     
    a| lccopycat
    050
    0
    0
    a| TR897.7 b| .B6297 2013
    050
     
    4
    a| TR897.72.A14 b| B637 2017 9| kkl
    082
    0
    0
    a| 006.6/96 2| 23
    092
    0
     
    a| 006.696 b| BOA 2017
    100
    1
     
    a| Boardman, Ted, e| author.
    245
    1
    0
    a| Getting started in 3D with 3ds Max : b| model, texture, rig, animate, and render in 3ds Max / c| Ted Boardman.
    246
    3
     
    a| Model, texture, rig, animate, and render in 3ds Max
    264
     
    1
    a| Abingdon, Oxon ; a| New York, NY : b| Routledge, c| 2017.
    264
     
    4
    c| ©2013
    300
     
     
    a| xii, 505 pages : b| color illustrations ; c| 26 cm.
    336
     
     
    a| text b| txt 2| rdacontent
    336
     
     
    a| still image b| sti 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    500
     
     
    a| Includes index.
    500
     
     
    a| First published 2013 by Focal Press.
    520
     
     
    a| Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product. c| Amazon.
    630
    0
    0
    a| 3ds max (Computer file) v| Handbooks, manuals, etc.
    650
     
    0
    a| Computer animation.
    650
     
    0
    a| Computer graphics.
    650
     
    0
    a| Three-dimensional display systems.
    910
     
     
    b| kkl c| wsl
    998
     
     
    a| book b| 03-12-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT310