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HKSYU Library

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    LEADER 02132cam a2200385 a 4500
    001
    991008293467107546
    005
    20250919083435.0
    008
    201211s2021 vaua 001 0 eng d
    010
     
     
    a| 2020951967
    020
     
     
    a| 9781683926276 q| (paperback)
    020
     
     
    a| 1683926277 q| (paperback)
    035
     
     
    a| 21837395
    035
     
     
    a| (OCoLC)1287663606
    040
     
     
    a| SIITE b| eng c| SIITE d| OCLCQ d| OCLCF d| SAD d| DLC d| HK-SYU
    042
     
     
    a| lccopycat
    050
    0
    0
    a| QA76.76.C672 b| P3765 2021
    050
     
    4
    a| QA76.76.V54 b| P375 2021 9| kkl
    092
    0
     
    a| 794.81526 b| PAR 2021
    100
    1
     
    a| Parker, J. R. q| (Jim R.), d| 1955- e| author.
    245
    1
    0
    a| Game development using Python / c| James R. Parker.
    250
     
     
    a| Second edition.
    264
     
    1
    a| Dulles, Virginia : b| Mercury Learning and Information, c| [2021]
    264
     
    4
    c| ©2021
    300
     
     
    a| xiv, 338 pages : b| illustrations ; c| 23 cm
    336
     
     
    a| text b| txt 2| rdacontent
    337
     
     
    a| unmediated b| n 2| rdamedia
    338
     
     
    a| volume b| nc 2| rdacarrier
    504
     
     
    a| Includes index.
    505
    0
     
    a| Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jet boat race -- Animation -- C2H6O-final steps -- Networking -- Card games -- Platformers: methods for building a side-scrolling game.
    520
     
     
    a| "This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook."-- c| Back cover.
    650
     
    0
    a| Video games x| Programming.
    650
     
    0
    a| Python (Computer program language)
    910
     
     
    b| kkl c| wsl
    998
     
     
    a| book b| 19-09-25
    945
     
     
    h| Principal l| location i| barcode y| id f| bookplate a| callnoa b| callnob n| MDIT420