Librarian View
LEADER 02132cam a2200385 a 4500
001
991008293467107546
005
20250919083435.0
008
201211s2021 vaua 001 0 eng d
010
a| 2020951967
020
a| 9781683926276
q| (paperback)
020
a| 1683926277
q| (paperback)
035
a| 21837395
035
a| (OCoLC)1287663606
040
a| SIITE
b| eng
c| SIITE
d| OCLCQ
d| OCLCF
d| SAD
d| DLC
d| HK-SYU
042
a| lccopycat
050
0
0
a| QA76.76.C672
b| P3765 2021
050
4
a| QA76.76.V54
b| P375 2021
9| kkl
092
0
a| 794.81526
b| PAR 2021
100
1
a| Parker, J. R.
q| (Jim R.),
d| 1955-
e| author.
245
1
0
a| Game development using Python /
c| James R. Parker.
250
a| Second edition.
264
1
a| Dulles, Virginia :
b| Mercury Learning and Information,
c| [2021]
264
4
c| ©2021
300
a| xiv, 338 pages :
b| illustrations ;
c| 23 cm
336
a| text
b| txt
2| rdacontent
337
a| unmediated
b| n
2| rdamedia
338
a| volume
b| nc
2| rdacarrier
504
a| Includes index.
505
0
a| Games -- Introduction to how games work -- Graphics and images -- The game loop -- Game AI: collisions -- Navigation and control -- Sound -- C2H6O jet boat race -- Animation -- C2H6O-final steps -- Networking -- Card games -- Platformers: methods for building a side-scrolling game.
520
a| "This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook."--
c| Back cover.
650
0
a| Video games
x| Programming.
650
0
a| Python (Computer program language)
910
b| kkl
c| wsl
998
a| book
b| 19-09-25
945
h| Principal
l| location
i| barcode
y| id
f| bookplate
a| callnoa
b| callnob
n| MDIT420